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Getting Geared Up For Esports

Esports has become a global phenomenon, captivating millions of viewers and participants around the world. As the competitive gaming industry continues to boom, the demand for high-quality Esports technology has surged. In this article, we will explore the latest and top-rated brands in Esports technology, focusing on gamer gloves, headsets, mice, keyboards, glasses, team jerseys, and fanware. We will cover their compatibility with game systems, mobile phones, and desktop computers, along with the innovations they bring to enhance the gaming experience. Continue Reading

The Virtual World of Esports

It was the year 2016. You are taking a nice brisk stroll through your favorite park. You are listening to the birds sing and watching the squirrels run back and forth from tree to tree. Your eyes are diverted to a group of teens running to various places in the park holding their phones as if they were Tricorders and they were performing a Star Trek enactment.

“I’ve got one!”

“I found one here!”

“Darn, Zubat! Come back here!”

You have read about the phenomenon. No, I am not referring to Sudden Teenage Insanity Syndrome (STIS). If that was a thing, it would be classified as a pandemic. It is common knowledge that during the years from ages 13 to 20, people go a little crazy. We chalk it up to the “the teenage years”. But I am not referring to the teenage years, I am referring to the release and popularity of Pokémon Go. Pokémon Go was one of the first augmented reality (AR) games for a mobile device. It overlays imaginary Pokémon on top of the real world, with the purpose of “catching them all”.

Even though Pokémon Go is not technically an Esports platform, it is an MMORPG-based competition, the first step towards the Esports world colliding with the augmented reality world.

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Going to College to Play Games

Popular industries change, and universities and post-secondary schools need to change with what is trending. Now, I am not saying that universities need to follow fads, but they need to realize that graduates may be entering industries that may not even have existed twenty to thirty years ago.

Over twenty years ago, business students chose between finance, marketing, general management, human resources, and information systems as their concentrations. This is not the case now. Universities have added the concentrations of healthcare administration, entrepreneurship, supply chain management, and business analytics to fit the need of more focused concentrations.

The Opportunity

One growing business concentration is Esports Management. Esports, at the time of writing this article, is a 1.5-billion-dollar industry. Universities can be both small and large corporations, but what makes all corporations the same is the goal of making money. Universities make money through business incubators, athletics, inventions, publishing, and, of course, providing education. Colleges of all sizes can increase their bottom line indirectly and directly by managing Esports events, sponsoring Esports events and teams, and providing training to students whose goal is to graduate and manage Esports events and teams, whether they work for Esports organizations or organizations that sponsor Esports.

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