Going to College to Play Games
Popular industries change, and universities and post-secondary schools need to change with what is trending. Now, I am not saying that universities need to follow fads, but they need to realize that graduates may be entering industries that may not even have existed twenty to thirty years ago.
Over twenty years ago, business students chose between finance, marketing, general management, human resources, and information systems as their concentrations. This is not the case now. Universities have added the concentrations of healthcare administration, entrepreneurship, supply chain management, and business analytics to fit the need of more focused concentrations.
The Opportunity
One growing business concentration is Esports Management. Esports, at the time of writing this article, is a 1.5-billion-dollar industry. Universities can be both small and large corporations, but what makes all corporations the same is the goal of making money. Universities make money through business incubators, athletics, inventions, publishing, and, of course, providing education. Colleges of all sizes can increase their bottom line indirectly and directly by managing Esports events, sponsoring Esports events and teams, and providing training to students whose goal is to graduate and manage Esports events and teams, whether they work for Esports organizations or organizations that sponsor Esports.